A campaign for your household, every month

Turn the to-do list into a quest.

Once a month a Supervisor plans a campaign: who plays, a style, a ten-level ladder with real rewards, and quests written for each player. Everyone climbs on their own. Levels start over each month.

Four steps, one month at a time

The Supervisor sets the stage. Players do the work. Nothing is paid until the Supervisor says it was done.

  1. 01

    Plan the campaign

    Pick who plays, choose a style, and set the ladder: ten levels, each with an XP goal and a real reward.

  2. 02

    Write quests per player

    Daily, weekly, one-time or campaign-long, with ranked objectives, reminders and a streak on every repeat.

  3. 03

    Players turn in

    Each player sees their own quests on their phone and turns them in. They can ask the Supervisor a question first.

  4. 04

    Approve and level up

    The Supervisor approves from a single "Needs you" queue. XP is paid on approval, and real rewards are handed over.

See it on a kid's phone

Recorded from the real app: finish a quest, say how it went, check the ladder.

  1. Finish the steps, then turn in

    Steps can go in any order. Nothing is paid until the Supervisor approves.

  2. Say how it went

    A quest can ask a question. One tap on a face turns it in. Happy or sad, every answer reaches the Supervisor.

  3. See what's next

    The star map shows the next level and the real reward waiting there.

Same chores, three worlds

The Supervisor picks a style for the month. Level titles and the words for level, XP and quests change. Names and rewards the Supervisor writes never do.

Sci-fi

Deep space, cyan and magenta.

Fantasy

Night violet, gold and amethyst.

Occult

Candlelit green and amber. Mystical, never scary.

Every level is a real reward

Each player climbs their own ten-level ladder. The Supervisor sets what waits at every step: an extra half hour of screen time, dessert night, a friend sleepover.

  • XP comes from objectives, finished quests and bonuses from the Supervisor.
  • A level reached is never taken back during the month, even if the ladder is edited.
  • Rewards wait for the Supervisor to approve, then get handed over.
  • Levels and XP start over each month. Past ladders stay in history.
  • Level titles follow the style (Rank, Level), but the rewards are always the Supervisor's own words.

Chores are better with friends

Form a guild and invite kids from other houses to join the campaign. Cousins, friends and neighbours climb the same ladder, each with quests written for them.

  • A guild is a named group with its own campaigns, run by a leader.
  • Two roles: leaders plan and approve, players play. One person can lead one guild and play in another.
  • Each house keeps its own rewards and its own Supervisor. Switch between guilds in one tap.

What the Supervisor sees

A plain desk for the person running the house. Plan the ladder once, then write quests for each player.

Set the ladder

Ten levels, each with an XP goal and a real reward in your own words. Your whole household climbs the same ladder, each on their own.

  • See who has reached each level at a glance.
  • Check that level 10 is reachable before the month starts.
  • Edit mid-month: a level someone already reached keeps its reward.
The Supervisor's ladder editor: ten levels with XP goals, rewards in the Supervisor's own words, and which players have reached each one.
The Supervisor's quest builder: a quest with objectives, time windows with reminders, rewards, and a question to ask on turn-in.

Write quests for each player

Pick who it is for and how often, then add objectives. Each one has its own timing, reminders and rewards.

  • Due by, due between, or at set times, with a reminder for each.
  • Stack rewards: XP and real treats like screen time.
  • Ask a question on turn-in and get every answer in your queue.

Built for the person running the house

Quests are tailored per player by a Supervisor, never handed out by the campaign.

Streaks that mean something

Every daily and weekly quest keeps a streak. Miss one and it waits for you: keep it missed, excuse it, or count it as done.

Real rewards, approved by you

Attach a real reward to a level, an objective, or finishing a quest. It waits for your approval, then you hand it over.

One queue for everything

"Needs you" gathers turn-ins, questions and missed objectives in one place, so nothing hides in a group chat.

Reminders on the phone

Web Push notifications for upcoming, due and late objectives. Times are shown in each device's local time.

A fresh start every month

Levels and XP start over. Past campaigns stay in history, and each month ends with a short recap for every player.

Household quests

Post a quest anyone can accept. Everyone is notified, and the first to accept owns it.

Xept is in private beta

Access is by invite link, sent by email.

  1. 01Get your invite by email
  2. 02Open the link and sign in
  3. 03Plan your first campaign
Already invited?
Sign in at xept.app